Aug 16

826624 Update: LCube ( 3D Cube Puzzle ) (utilities)

LCube ( 3D cube puzzle ) 1.43

Category: Utilities
Price: $0.99 (iTunes)
Version: 1.42 -> 1.43

src="http://images.appshopper.com/screenshots/300/826624.jpg"
align="right">Description:

LCube is a 3D cube puzzle and solver inspired in the well-known cube game of the '80s. LCube goes beyond by adding cube sizes other than the traditional 3×3x3 configuration.



LCube surpasses all other cube apps in features and value, enjoy it!



Solver Features:



- Solves in seconds any valid 3×3x3 cube in about 20 moves.

- Instantly solves any valid 2×2x2 cube in about 9 moves.

- Input your real life 3×3x3 or 2×2x2 cube for solving.

- Tap the Redo button to animate the moves in the solution and replicate them on your actual cube.



Puzzle Features:



- Five cube size puzzles: 2×2x2, 3×3x3, 4×4x4, 5×5x5, and 6×6x6 stored individually.

- Reset button unscrambles the cube.

- Shuffle button scrambles the cube and starts the solution timer.

- Your 10 best solution times for each cube size are recorded down to the millisecond along with the move count.

- Separate records are kept for solutions that match sticker colors and for sticker colors plus orientation.

- Unlimited Undo and Redo moves allow you to backtrack as much as needed and try moves without risking losing your progress.

- Use classic colors (Blue/Green, Red/Orange, White/Yellow) or pick your favorite color configuration from a palette.

- Use classic stickers or choose from a variety of pre-defined stickers or use photos in your library as custom stickers.

- Choose from a variety of different backgrounds.

- View cube pieces in full size or as smaller component cubes complete with optional inner stickers.

- Current move number is displayed and Landscape interaction is supported.

- Optional click sound is played to provide move completion feedback.

- All settings, including Undo and Redo moves, are saved and restored between sessions so you can always pick up exactly where you left.



Interaction:



- Rotate any cube slice by touching and swiping along its edge.

Rotate the whole cube easily by touching the background and swiping up/down or left/right.

- The cube automatically stops at an angle that maximizes visibility.

- Less frequently needed rotations are available by touching the cube with two fingers and swiping.

- Rotate a slice or the whole cube more than a single time with one touch for speedcubing.



You can test drive most of these features in our fully functional LCube Lite app with 2×2x2 and 6×6x6 cube sizes.



Note: Custom Stickers shown are available on our web site.

Note: LCube and LCube Lite are unaffiliated with the Rubik's Cube Trademark.

What’s New

Minor artwork changes.
LCube ( 3D cube puzzle )

Popularity: unranked [?]

written by Duy Phong \\ tags: , , , , ,

Aug 16

One of the best games on mobile platforms other than iPhone will zoom onto the iPhone in just 2 short months. Judging by the preview screenshots Rally Master Pro is going to be much better on the iPhone than on other platforms due to revamped graphics that take advantage of the iPhone’s enormous computing power. Here are some key features the hit driving game will include: (more…)

Popularity: unranked [?]

written by Duy Phong \\ tags: , , ,

Aug 16

Spins puts a fun and less dangerous spin on the game of roulette. All you have to do is put various faces or options around the wheel, and Spins makes the decision for you. This can be handy if you want to peg someone with the dinner bill, entertaining for various games (just think: the future of Truth or Dare, Spin the Bottle….), and enlightening if you want to know silly things like if he loves you or loves you not. Spin your way out of “tough” decisions and into endless fun and laughs with this socially amusing app. 
This article was published by iphoneapplicationlist.com

Popularity: unranked [?]

written by Duy Phong \\ tags: , , , ,

Aug 16

DS Double SysCheck out this original Nintendo DS emulator app for the iPhone and iPod touch called DS Double Sys. DS Sys simulates the game device OS and turn your device to a handheld game console with 3D environments, 3D Zoom to both upper and lower screen. The basic iPhone app includes two games: Pixel Mania”(Music Game) and a secret game. Other features include:
- Can change Case Color
- Can change Game Card
- Play game to earn game point.
- Using game point to unlock more games and case color.

More games, more case colors and a microphone option are to follow in future versions.

This 3rd Party App is available at the Apple iTunes AppStore. Browse the full list of all AppStore apps filed under the AppStore category.

View the developer website here
Download DS Sys at iTunes App Store
Price: $4.99

 DS Double Sys

 DS Double Sys

 DS Double Sys

Popularity: unranked [?]

written by Duy Phong \\ tags: , , , , , , ,

Aug 16
Developer: GameProm
Price: $0.99
Version Reviewed: 1.0

Graphics / Sound Rating: 3.5 out of 5 stars
Physics Rating: 4.65 out of 5 stars
Fun Factor Rating: 2.65 out of 5 stars
Replay Value Rating: 2.75 out of 5 stars

Overall Rating: 3.39 out of 5 stars

Digital pinball has always been a tricky thing for me. Pinball, by nature, is a game of feel, providing you with an experience that no other game can provide. Sure, you can shoot aliens all day in Duke Nukem or eat goonies in Pac Man, but there is no other arcade experience that puts you, and only you (and maybe a magnet) in control. Taking the feel of the table away from such a touchy feely game is always tricky, but it has been done quite well in the past.

img 0019 200x300 The Deep PinballMy favorite two digital pinball games of all time are Space Cadet Pinball on the PC (the free one that comes with the computer) and Kirby’s Pinball on Game Boy. Kirby was exciting because it had multiple tables, bosses, and units, but really didn’t provide a real pinball experience. The Deep Pinball is trying to be much more realistic, like Space Cadet so gloriously was. Space Cadet Pinball gave you a big table, a few paddles, and amazing control over the table. It was possible (and highly probable) to spend many many hours trying to beat your friends high score that he got in a possessed session of glory. It was the first digital pinball game that made me feel like a real pinball wizard.

In a similar mold, The Deep Pinball is a traditional pinball game with little frills. You get one table, two flippers, a few things to hit, and a bunch of missions to complete. Being as such, the quality of the game boils down to just a few things: how good the physics are, how good the graphics are, how fun the game is, and if the game really makes you want to come back for more and more (and possibly more).

Physics
One thing that usually gets me about digital pinball games is the physics of the ball. At the very least, the ball should roll like a ball… on Earth. I’ve seen so many games with floaty balls that I feel like the pinball development world is based on the moon. Fortunately, The Deep Pinball delivers the goods when it comes to physics. They aren’t entirely perfect, but they are darn close. The ball rolls around in a realistic trajectory, even spinning like a ball normally would when it goes down the in game funnel. Score one for The Deep in the physics department.

Graphics
img 00181 200x300 The Deep PinballThe graphics of The Deep are really quite nice. The game revolves around you, as the captain(?) of a submarine, trying to find things in the ocean. Being an underwater ocean adventure, the graphics are quite… what’s the word… watery. Everything on the board is quite blue with some yellow lettering and bumpers. There aren’t any amazing effects going on in the game or anything, just normal pinball action. In my playtime, there was no slowdown in the game at all.

All is not well though in our seemingly underwater paradise. As good as the graphics are, and they are admittedly quite nice, the camera is insanely annoying. You’d think that with all of the cool physics and graphics, the game would be Space Cadet, but better… and portable, but it’s not meant to be. The realism, and the strategy for that matter, all goes away as soon as the camera starts following and zooming in on the ball. This becomes really annoying at times because you are never quite sure where the ball is going to land on the table, or where on the paddle the ball is about to land. The roaming camera really promotes reactionary gameplay, eliminating the basic desire to precisely aim at different points on the table.

Fun Factor
And here we begin the spiral downward. I could go into the different aspects of the games story, but all that really matters is that the game is fun. Once you get past the camera following the ball (you do become sort of used to it), you can settle into the game to enjoy its intricacies. The problem with The Deep, or at least the problem that I have with it, is that there isn’t much to do. There are different missions to achieve, but all of them seem about the same. There are a few side missions, like finding treasure, hunting the big, bad shark, and searching through the sunken ship, but these things get old pretty fast. After discovering the same treasure five times a turn, you start to wonder if we can all just retire.

To me, there are some basic things that The Deep is missing. For one, it is missing a top paddle. On a digital game like this, there really isn’t an excuse to not have at least one top paddle. The game is also missing any sort of special stage, such as a multiball panic inducing shootout or a blackout stage where you can’t see anything. Nothing pops up in the table at any time and there are really no surprises. There is also, and to me this is a glaring flaw, no way to control the multiplier lights at the top. I love flipping the three lights at the top of the board to try to get multipliers… something that I used to really love about Space Cadet.

Replayability
Because of the lack of fun and excitement, I really don’t see any good reason to keep on playing The Deep. The game is pretty enough, and has a great physics engine, but there is just not enough creativity. The joy of having a pinball game on a digital device is that you don’t have to deal with tangible issues. If you want something to pop up on the table, just have it pop up! Also, because of the insane camera issues, there is no sense of calm, creating a hectic, un-fun experience.

Conclusion
The Deep Pinball isn’t a bad performer, especially at its price point, but it is a bit uninspired. Nothing about it will excite you, even during ball #2 of your first go. Nothing exciting is going to happen on the screen and you will absolutely wonder where all the cool stuff is. I do like the physics engine and the graphics, but it is just missing the core things that make pinball cool. I want to see lights! I want to see things popping up everywhere! I need to play some Space Cadet Pinball!

 The Deep Pinball

Popularity: unranked [?]

written by Duy Phong \\ tags: , , , ,