As any astute follower of the “pay-as-you-go” world knows, there are quite a few back alley Cricket dealers (and quite a few main street ones as well) that will happily flash any phone you give them for use on their network — and not even Verizon’s CDMA iPhone is immune. Ready to jump ship from “America’s largest?” Of course, you’ll have to jailbreak, install some third party MMS software, and trust some random dude at the Cricket store with your precious smartphone. We’re not saying it’s wise, but it is possible, as the video below attests. See for yourself after the break.
Pay-as-you-go shocker! CDMA iPhone 4 makes its way to Cricket Wireless (via jailbreak) originally appeared on Engadget on Mon, 07 Mar 2011 12:37:00 EST. Please see our terms for use of feeds.
We have been following Thumbplay since it came to Beta, and then to Android. A recent announcement has shown that it is now coming to the iPhone.
You can watch a video of it at work above, and it allows the user to put their iTunes on the cloud, and he or she can access playlists and albums, even without a connection.
Thumbplay Music even has background play for iOS4 so users can control their music while multi-tasking from the Thumbplay music widget. You can catch the press release after the jump for more information.
Thumbplay Music Launches Offline Play for iPhone
Most Widely-Available Cloud-Based Music Service in the U.S. Now Offers Caching on All Major Smartphone Platforms: iPhone®, Android™ and BlackBerry®
NEW YORK, Sept. 14 /PRNewswire/ — Thumbplay® Music™ now boasts offline play for iPhone®, enabling users to access selected playlists and albums, even without a connection. Thumbplay Music is the most widely-available cloud-based streaming music service in the U.S. and works on all major smartphone platforms in the U.S. — iPhone, Android™ and BlackBerry® — as well as PCs/Macs. Thumbplay Music has more than ten million songs under license.
iPhone users can expect their Thumbplay Music experience to be:
* More accessible – If you’re offline, the Thumbplay Music app’s local caching capabilities allow you to access your favorite playlists and albums anytime, anywhere
* More convenient – The Thumbplay Music iPhone app includes a new “swipe motion” song interface, an intuitive UI (user interface) for browsing and discovering new music, and Retina Display support for iOS4.
* Smarter – Thumbplay Music’s background play for iOS4 allows users to control their music while multi-tasking directly through the Thumbplay Music widget
Said Evan Schwartz, CEO and Co-Founder of Thumbplay: “We’ve gotten a great response to the recent launch of background play on iPhones; and, now, with caching, Thumbplay Music really becomes the ultimate in music portability and accessibility across all platforms.”
Thumbplay Music has more than ten million tracks under license from all major labels and more than 35,000 independent labels. In addition to an in-app media player, Thumbplay Music boasts several compelling features, including:
* Unlimited, on-demand access to any artist or album; choose from millions of songs.
* iTunes® Playlist/Favorite Artist Import within Thumbplay Music’s companion desktop app. With a few clicks, recreate iTunes playlists and have them available on your smartphone and PC/Mac.
* Genie for music discovery: Instantly generate customized recommendations from select songs – it’s a great way to quickly build playlists that you know you’re going to love while discovering new music.
* Favorites and effortless Playlist creation to quickly build your personal collection; auto-syncs between smartphone and PC/Mac.
* Online and offline access: No connection? No problem! Listen to music on the subway or in-flight. Available anytime, anywhere for Android, BlackBerry and iPhone.
* Music Sharing – Stream songs live on Facebook from PC/Mac: Select “Share” by right-clicking on any of the millions of songs within Thumbplay Music’s desktop app. Share music with specific friends or with everyone in your Facebook network – also coming soon for Twitter™;
* Search: Find music by artist, song, album or genre; includes free previews of all songs
* Free, “no strings attached” three-day trial; subscriptions are then available for $9.99/month.
Thumbplay, which enjoys sustained profitability, has built an award-winning service centered on delivering millions of pieces of mobile content to 95 percent of U.S. devices among every major carrier. Thumbplay is leveraging its existing network of more than 8,000 distribution partners to promote Thumbplay Music. Click on the following link to watch a video demo of the app running on all platforms: http://bit.ly/b27GTY.
ABOUT THUMBPLAY
Thumbplay, Inc. is the leading mobile entertainment provider in the U.S. Thumbplay Music, the company’s cloud-based, streaming music service for smartphones and PCs/Macs, was launched in January 2010 with more than 8 million songs under license. Thumbplay.com features licensed music, video and games from some of the world’s largest entertainment companies, including: EMI, Sony Music Entertainment, Universal Music Group and Warner Music Group, as well as several independent labels and artists and video game companies. Headquartered in New York City, Thumbplay was founded in September 2004. Investors include Bain Capital Ventures, SoftBank Capital, i-Hatch Ventures, Redwood Partners, New Enterprise Associates, Meritech, Brookside Capital Partners and Cross Creek Capital. More information can be found at www.thumbplay.com or at m.thumbplay.com from a mobile phone.
For a complete list of iPhone, Android and BlackBerry smartphones supported by Thumbplay: http://www.thumbplay.com/devices.
All trademarks property of their respective owners. No partnerships implied.
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Ranking pretty high amongst paid apps for the last couple of weeks, Robot Unicorn Attack would be a mystery if it weren’t for the Adult Swim brand. Seems you can take a ridiculous premise that would never in a million years succeed as a handheld arcade-style game and then attach Adult Swim to the title, and it sells.
With or without the branding, Robot Unicorn Attack comes across at first glance as a mushy, froo-froo concept complete with rainbows and unicorns and wishes. Everything an eight-year-old girl might be looking for in a game, but surely not designed for the masses.
On the contrary, Robot Unicorn Attack would probably give little girls nightmares. (…) Read the rest of Robot Unicorn Attack: Wish Upon A Star and You’ll Die a Fiery Death
The RPG genre is a tough one to peg down on the iPhone. The problem with the genre is that different people want such different things out of it. Some people want long, drawn out Final Fantasy type games while others want something that is a bit more simple. There is just too much flavor for one genre to be fairly condensed into four games, but I have unwavering beliefs and strong opinions. I like my RPG’s full-bodied with rich undertones. I want a hint of vanilla and oak. Give me harsh tannins!
Ok, I got a bit carried away there. Here are my favorite new(ish) RPG’s of the moment. I decided that the genre is too deep to include games that were released before I can remember (which could be yesterday, could be a year ago). All of these apps are ones that are currently on my iPhone, and I am currently enjoying immensely. If I left something off the list and you are offended, I am sorry. That’s all I can offer.
Caligo Chaser – I picked this app up the other day to possibly do a review (which we did right here — Ed.) and immediately gagged a little. The controls seemed uninspired and the graphics seemed pretty weak, but since the game was made by my favorite dev, Com2uS, I decided to march on. As I played, things started to become more bearable, until one day I found myself sitting on my bathroom counter playing while waiting for my water to heat up. At least that’s what I told myself. Living in Phoenix has its perks, and one of them is water that is instantly hot.
Sure, the combat system isn’t the best, the inventory/upgrade menu isn’t the prettiest or the easiest to see, there are some obvious typos (as opposed to my hidden ones), and the story takes a while to get in to, but it all comes together. The final result is a fun RPG that will bring you back to the wonderful days of old school Super Nintendo gaming. Just give it a try and force yourself to play for 30 min, you won’t regret it.
iPhone App – Designed for the iPhone, compatible with the iPad
Our Rating: :: HIDDEN GEM Read Our Full Review >>
Released: 2010-03-08 :: Category: Games / Adventure
Rimelands: Hammer of Thor – Unlike Caligo Chaser which took a while to get into, Rimelands sucks you in right away and doesn’t let go. It has excellent graphics, a fun story, a great upgrade tree, and a surprisingly good control system. I usually don’t like to go on limbs and declare bests of for this and that, but Rimelands has the best control system for an iPhone RPG I’ve ever played. I love it.
If you are so inclined to try it out, expect a blend of Fallout 1+2 and Diablo, with maybe a hint of Baldur’s Gate. Maybe I’m just blown away by Rimeland’s polish, but I think this is truly a game that would do well on any platform.
iPhone App – Designed for the iPhone, compatible with the iPad
Our Rating: :: EPIC Read Our Full Review >>
Released: 2010-09-02 :: Category: Games / Role Playing
The War of Eustrath – I have a personal vendetta against The War of Eustrath, and it is there because I played this game for hours on end and then got stuck on the last boss. Maybe I didn’t level my character up enough throughout, maybe I pumped too much juice into characters who die at the end. For whatever reason, I’m having one heck of a hard time beating Eustrath.
Behind the somewhat generic top-down graphics and crummy dialogue, there is an excellent game here. The dialogue is horrifically bad though, with emotions flying from one scene to the next. The game comes complete with a love triangle, family secrets, god-like conquests, a poor country girl becomes hero side story, mythical beings, death, a bunch of suicide. You’ll find yourself sucked into the games anti-charisma, and by the end, you’ll start having visions of Elijah Wood crying, scene after scene, while he’s trying to get to the top of Orodruin. If nothing else, Eustrath should definitely be described as “epic.”
iPhone App – Designed for the iPhone, compatible with the iPad
Our Rating: :: SURPRISINGLY DEEP Read Our Full Review >>
Released: 2010-07-29 :: Category: Games / Role Playing
Chaos Rings – If you don’t like Chaos Rings, you definitely don’t like RPG’s. It’s so pretty, has such a good story, and has an amazing combat system that it just begs to be played for hours on end.
From our review, “I do not hesitate to claim that Chaos Rings has the potential to change iDevice gaming as we know it, and for the better. If and when people commit to paying for quality, this game will be that new standard to meet.”
On This Episode: OpenFeint currently stands at a crossroads – with Apple taking on OpenFeint in the metagaming space on iOS, they find themselves trying to remain relevant in the long-term. And as of today, it appears as if OpenFeint is looking beyond iOS for the future of their products. Today, OpenFeint is announcing that they are launching their service and Feint Spotlight app for the Android Marketplace, along with launch month titles such as Fruit Ninja from Halfbrick, MiniSquadron from MrFungFung, Flick Kick Football from PikPok, and Mega Jump from Get Set Games.
The CEO of OpenFeint, Jason Citron, was kind enough to sit down and speak with me about this announcement and what OpenFeint is doing in the future on iOS. According to Jason, OpenFeint’s goal is to unify the various platforms – for people to be able to play games with their friends on other phones, to bridge the gap between the various hardware that people have. As well as their future on Android, OpenFeint is launching tools for developers to let their OpenFeint scoring and achievement systems work with Game Center easily while still taking advantage of OpenFeint features that Game Center does not provide, such as replays, asynchronous multiplayer services, and the upcoming voice chat feature PlayTime, launching with OpenFeint 3.0.
Jason Citron spoke at length with me on the new episode of The Portable Podcast to discuss what they’re doing on Android, the challenges that Android’s various devices bring, and the perception of the Android market versus the reality of the situation. On the iOS side, we talk about how Game Center and OpenFeint can coexist (including Jason recommending that developers take advantage of Game Center), and how iOS fits in the future of OpenFeint.
Who Are We:
Host: Carter Dotson
Guest: Jason Citron, OpenFeint
Music:
“Beatnes7 (Theme to The Portable Podcast)” by The Eternal – Download on iTunes here:
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