Jul 15
Developer: NINE POUND STUDIOS
Price: $7.99
Version Reviewed: 1.0.6790
Device Reviewed On: iPod Touch

Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3 out of 5 stars
Gameplay Rating: 2 out of 5 stars
Replay Value Rating: 2 out of 5 stars

Overall Rating: 2.75 out of 5 stars

Mobile Photo Jul 14 2010 4 01 03 PM 300x200 Xenome Episode 1 In Depth ReviewEver since people first recognized the iPhone as a legitimate gaming platform, players have dreamed of a fully realized portable MMORPG in the style of World of Warcraft. So far, technological limitations have seemed to bar such a game, but developers keep getting closer and closer to realizing it, especially as the iPhone itself gets more and more powerful.

Enter into the ring Xenome Episode 1, the first part of an ambitious RPG game that seeks to successfully create that MMORPG-style game play and open environment game world. It’s an interesting proof-of-concept exercise that impresses on a technical level, but is less impressive in terms of engaging play.

Wide, Wild World

Mobile Photo Jul 14 2010 4 02 15 PM 300x200 Xenome Episode 1 In Depth ReviewIn Xenome, you play the Scientist, a man without an identity awoken from cryogenic slumber only to find the world has fallen into post-apocalyptic hell. In this toxic biological wasteland, you are quickly pressed into service, diving headlong into a fight between warring factions for control over the Silica Flats and the secrets scattered across it.

It’s an interesting premise, and as you go through the world you find scattered bits of explanation for what exactly happened to the world. Finding these bits is a central part of the plot; the various factions fight not only for power, but also to control knowledge of what came before.

The game world looks good. And it does, indeed, feel like a world. Nine Pound Studios has pulled off an MMORPG kind of open world, with vast stretches (they boast “five miles” of playable terrain) that you can run freely across without load screens or cut scenes. You control the Scientist via a virtual dual-stick that is fast becoming the touch game standard: left for movement, right for turning and aiming. The character runs kind of goofy, and the controls are not very fine-tuned, Mobile Photo Jul 14 2010 4 02 00 PM 300x200 Xenome Episode 1 In Depth Reviewbut it’s still great to be able to run him over a fully rendered and constantly unrolling landscape.

It’s this aspect of Xenome that is a big success. The first few levels you play the game, you’ll be drawn in by how well they’ve created an MMORPG look and feel. It is graphically well-executed and a successful proof of concept. Yes, you CAN pull off an open world on the iPhone. But though it may be a successful proof of concept, it’s not an entirely successful game.

Nothin’ But Grind

For those of you who haven’t played World of Warcraft before, bear with me a moment.

For those of you that know WoW, close your eyes and imagine Azeroth. Got the image? Good. Now, limit yourself to the Barrens — there’s no other zones. Okay, now take out all the other players and everything they bring to the experience: Mobile Photo Jul 14 2010 4 01 49 PM 300x200 Xenome Episode 1 In Depth Reviewno guilds, no parties, no chat, no PvP; it’s just you and the non-player characters (NPCs). Next, take out dungeons, daily quests, and instances; the only quests available to you are the standard collection quests given out by incidental NPCs hanging out in Ratchet or Camp Taurajo.

What do you have left? Grinding, basically. That is what Xenome Episode 1 is. It’s grinding levels in the Barrens with some interesting plot bits thrown in.

What this means, for those of you not MMORPG savvy, is that there’s no peaks and valleys in this game, no exciting cutscenes or boss fights or points of peril. You run or teleport from location to location, get a quest, complete it, and then return to the quest-giver for some XPs and occasionally an item (a gun, some armor, etc.). 95% of the quests involve killing a certain number of named enemies, and the other 5% generally involve finding a new NPC to talk to.

This can be compelling up to a point, but it gets dull after awhile. The enemies are spaced out so that you almost never fight more than one at a time, and they don’t persist for long if you run away. There’s no real strategy, no pulling enemies or avoiding aggro. Run up to Mobile Photo Jul 14 2010 4 02 30 PM 300x200 Xenome Episode 1 In Depth Reviewsomething, kill it, collect treasure, rinse, repeat. That’s Xenome in a nutshell. There are some “bosses” in that there are slightly tougher enemies with names; but they don’t take any special strategy to kill and your healing power will be perfectly fine for surviving the extra few blows it takes to kill them.

Also, tanks, healers, and DPS mean little here. Your character, the Scientist, is a jack-of-all-trades; he can fire a gun, fight in melee, and heal himself just fine. The game has a genetic powers system (the “xenome” of the title) based on taking on the aspects of the game’s monsters, but these aren’t terribly vital to the game; I played through nearly 15 levels without changing out the first two I earned, and there were no enemies that required the use of one particular power or resisted another. There’s a potential here for a great amount of character customization, but it’s not realized in this episode.

Because of the repetitive nature of the quests and the generic class of the main character, replay value here is low. A more robust RPG, and even some third-person shooters, would offer multiple character options, but Xenome has only the one. Once you make it to the end of the plotline, there’s going to be little to draw you on or make you want to play the story over.

The Verdict

With some more effort and inventiveness, Xenome Episode 1 could have been a great game. I hope that future chapters bear out the promise of its premise and its technical charms. For now, I can only give it a tepid recommendation, as its impressive graphics and expansive environment are dampened by a dull, plodding play experience.

[ Xenome Episode 1 In-Depth Review is a post from 148Apps ]

 Xenome Episode 1 In Depth Review

written by Duy Phong \\ tags: , , , , ,

Jul 15

Picture 321 600x104 IOS 4.0.1 For IPhone And 3.2.1 For IPad Launched

iPhone and iPad owners will find themselves with an update ready to download and install from Apple, containing a number of minor bug fixes.

iOS 4.0.1 for iPhone “improves the formula to determine how many bars of signal strength to display”. Apple had stated previously that reception issues were not exclusive to iPhone 4, and that there was in fact a calculation error in the formula used to calculate how much reception an iPhone has at any given time. In addition, Apple has enlarged the size of the first two reception bars at the top left hand of the screen, making it easier for users to distinguish how many bars of reception their iPhone currently has. The update is 305.5MB.

Apple:
We have discovered the cause of this dramatic drop in bars, and it is both simple and surprising.

Upon investigation, we were stunned to find that the formula we use to calculate how many bars of signal strength to display is totally wrong. Our formula, in many instances, mistakenly displays 2 more bars than it should for a given signal strength.

The reception issues on our iPhone 4 remain unresolved. Apple have called a conference tomorrow to speak to the press about the reception issue. Rumours of a total recall and Apple offering a free bumper-case are just some of the ideas floating around at the minute – all will be confirmed tomorrow.

iOS 3.2.1 for iPad sees a number of fixes, most notably improved Wi-Fi connectivity for users that reported frequent dropped connections. In addition, the update “fixes an issue that could prevent copy and paste of single-page PDF attachments in Mail”. The other minor fixes are: “addressed an issue that could cause video playback to freeze”, “improved reliability of video-out when using iPad Dock Connector to VGA Adapter” and “added Bing as an option for Safari’s search field”. The update is approximately 450MB.

The updates are free, and can be downloaded and installed through iTunes whenever you plug your device in.

[ iOS 4.0.1 for iPhone and 3.2.1 for iPad launched is a post from 148Apps ]

 IOS 4.0.1 For IPhone And 3.2.1 For IPad Launched

written by Duy Phong \\ tags: , , , , , ,

Jul 15

In case you didn’t know, Apple is having a press conference tomorrow, presumably to address the iPhone 4 antenna fiasco. Will the company come clean and recognize its errors? Will they offer to fix it? Or will they keep pretending there is no problem with the antenna?

Personally, I think they will offer free Bumpers to everyone. Software can’t fix hardware issues and a recall would cost way too much. The only option left is the free Bumper which will not really address the issue, but at least it will hide the problem – in a rubber case – while being very cost-effective.

What do you think? Please take this poll and make sure you leave a comment to tell us what you think is going to happen.

written by Duy Phong \\ tags: , , , , ,

Jul 15

014550 Price Drop: MindShapes  (Games)

MindShapes 1.0



Category: Games
Price: $.99 -> Free, Version: 1.0 (iTunes)


014550 Price Drop: MindShapes  (Games)
Description:

**NOW FOR FREE** A new revolutionary puzzle- and fun-game, which conquers the hearts of iPhone and iPod Touch users in an instant. MindShapes is already on the verge of being called one of the most innovative iPhone games so far. It’s not only a lot of fun to play, but you can train your memory alongside playing it.

MindShapes is not complicated at all. Play the game in your coffee break or whenever you have time. There is no steep learning curve, no hard rules, no maths or arithmetics. It just follows the rule “easy to play – hard to master”. And we believe in easy games!

**HOW IT WORKS**

MindShapes is really easy! At the beginning of each level some objects float in and stop at certain positions. Now it’s time to memorize these positions very well, because after a short break, the objects line up at the top of your screen.
It’s your task now to move them back to their original positions with your finger! Can you do it and remeber their correct positions? You have a limited amount of time and a limited amount of strokes for each level. It might sound easy, but it can get tough!

**SETTINGS**

To get to the settings of the game, just hold your iPhone/iPod Touch in portrait mode.

**FEATURES**

- Different difficulties
- World leaderboard
- Facebook-integration
- Saves your current progress when interrupted
- Hints: The game gives you up to 3 hints if you need them.
- Milestones: Reach milestone levels and you don’t have to start from the beginning anymore.
- Play your favorite music from your iPod-Library while playing. MindShapes won’t stop your music.
- 4 different colors
- 4 different shapes (Orbs, Squares, Stars and Triangles)
- Combos: Clear a level in the minimum amount of strokes to gain point-multipliers
- slowly increasing difficulty
- 70 regular + 30 hardcore levels


MindShapes

written by Duy Phong \\ tags: , , , , , ,

Jul 15

833152 Update: Ride Free  (Games)

Ride Free 1.5



Category: Games
Price: Free, Version: 1.0.0 -> 1.5 (iTunes)


833152 Update: Ride Free  (Games)
Description:

Card game along the the lines of common casino game Let It Ride.

Starts with $0 and allows you to go negative so you can easily see how much you’ve won or lost.

Bets/Bonus/Stud odds payouts:
1x/1x/1x 10s or better
2x/3x/NA Two Pair
3x/4x/30x Three of a Kind
5x/25x/6x Straight
8x/50x/3x Flush
11x/75x/NA Full House
50x/100x/NA Four of a Kind
200x/2000x/40x Straight Flush
1000x/20000x/50x Royal Flush


What’s New

-Added cash reset button, still keeps track of overall cash.
-Added stats list to see hands played, cash won/lost, and various win counts
-Added animations to make betting/winning/losing chips more obvious
-Improved bonus bet slider


Ride Free

written by Duy Phong \\ tags: , , , , , ,