Owners of the iOS edition of Street Fighter IV are in for a treat, as an upcoming update of the game will add Sagat to the ever-growing list of fighters on the roster. This comes after Capcom already added Zangief, Cammy, E. Honda and C. Viper, so the app version of the title is slowly adding nearly all the characters from the console editions of the game. At any rate, fear the Tiger Uppercut!
Also being included in the update is a new take on local matchmaking. Now, anytime two players who are running the game and have Bluetooth enabled get within broadcast proximity of one another the games will auto-connect in the name of some crazy multiplayer fighting. This automatic connection will make it easier for competitors to quickly jump into a match and get right down to the important stuff: beating the ever-loving snot out of one another until an iPhone is hurled in frustration.
We continue to be impressed by just how substantially Capcom has supported the iOS version of Street Figher IV in the months since its release. The parade of new characters has kept our interest level in the game quite high, and the constant addition of extra content and tweaking of modes makes the game hard to put down even after you think you’ve done it all. The strategy employed by Capcom shows us that they’re really taking mobile gaming seriously, and could easily emerge as one of the top studios in the mobile games space. We’re already extremely excited to see what they have in mind for other major franchises on iOS, because if past performance is any indication we’re in for a real treat. In the meantime, begin familiarizing yourself with Sagat’s moveset so that when the update launches you can pit him in a match against Ryu and get some sweet revenge for that scar across Sagat’s chest.
$9.99

iPhone App – Designed for the iPhone, compatible with the iPad
Released: 2010-03-10 :: Category: Games / Arcade
[via TouchArcade]
[ A New Challenger Approaches Street Fighter IV is a post from 148Apps ]
written by stu2402
\\ tags: because-if-past, e honda, fighter, Games, Iphone, review, street fighter iv, street-figher, street-fighter, tiger-uppercut, update
Developer: Team 17
Price: $4.99
Version Reviewed: 1.0.1
Device Reviewed On: iPhone 4
Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Replay Value Rating: 3.5 out of 5 stars
Overall Rating: 3.63 out of 5 stars
Everyone loves Worms right? No, I don’t mean the parasites, I mean those cuddly Worms from Team 17. They’re back and they’re just as fun as ever in Worms 2: Armageddon.
Typical Worms gameplay remains here. You control a team of cute worms who must wipe out opposing worms. At your disposal is an array of different weaponry. There’s the humble shotgun and bazooka, but then there’s the quirky Holy Hand Grenade, the baseball bat, the ninja rope, the sheep and the er…concrete donkey. It’s certainly a different way of wiping out the opposition, I’ll give it that.
Worms 2: Armageddon offers a variety of different modes to play, all with fundamentally the same aim: destroy the enemy. There’s the single player campaign mode with 30 different missions to keep you interested, a practice mode and a body count mode whereby a steady stream of foes come at you and it’s a matter of survival. Then there’s the multiplayer mode which offers a hotseat/pass around option and a Bluetooth or Wi-Fi mode. It’s occasionally slightly laggy but it works well for the most part.
It’s a similar case with the controls which work well but occasionally falter and are imprecise but it’s forgivable. Much like the previous Worms game, movement is a matter of tapping while aiming involves dragging your finger to the appropriate position. It’s when it comes to jumping and back flipping (one tap and two taps respectively) that things can be fiddly and annoying.
Despite these problems, Worms 2: Armageddon can be forgiven because it’s so much fun. It’s typical quirky Worms after all. You can create your own teams and personalise them how you want, you can even unlock hats and weapons by completing the campaign missions.
Overall, Worms 2 is terrific fun. It’s not a bad price at all for a product that offers so much to do. The campaign missions will keep you busy for a long while and body count is excellent fun to drop in on from time to time. While the controls might be a little imprecise, the rest of the iPhone conversion is excellent. If you’ve enjoyed previous Worms games, you’ll love this.
[ Worms 2: Armageddon review is a post from 148Apps ]
written by popol842
\\ tags: device-reviewed, ipad games, Iphone, multiplayer, overall-rating, price, rating, replay-value, team 17, typical-worms, worms
Developer: haha Interactive
Price: $0.99
Version: 1.2
App Reviewed on: iPad
Graphics / Sound Rating: 3.75 out of 5 stars
User Interface Rating: 4 out of 5 stars
Gameplay Rating: 4 out of 5 stars
Re-use / Replay Value Rating: 4 out of 5 stars
Overall Rating: 3.94 out of 5 stars
Are you sick of matching cubes, popping bubbles, and spinning gems? Do logic puzzles get you all frisky? Then boy do we have a treat for you.
Brain Shock is on a different level than many of the puzzle games littering the App Store. Instead of matching colors, pushing blocks, or trying to explode bubbles, you have to make blocks. It is as simple as that, just add or remove walls until you have some squares made. I would so be bluffing if it were simply that easy. Each level will present you a new setup that you must finagle out of a 3
written by Duy Phong
\\ tags: .99, brain shock, different-level, explode-bubbles, Games, haha interactive, matching-cubes, overall-rating, popping-bubbles, portable, price, replay-value, sides-or-add

In this day and age if a smartphone doesn’t have all of the features another does it ill get picked apart ruthlessly. Luckily, thanks to the top notch software engineering team at many of these smartphone manufacturers features are continuously added following their initial release.
One such example of this is the Xperia X10 from Sony Ericsson. When originally announced, SE let us know that the device did not feature multitouch support and would not be getting it due to the fact that the included hardware simply wouldn’t support it. Luckily, it was made known today that SE will in fact be bringing multitouch to the Xperia X10 in the near future.
Unfortunately, if you’re looking for full fledged multitouch support, you’re going to be disappointed. It seems that SE will only be bringing limited multitouch support to the device including pinch to zoom in the web browser and Google Maps. Then again, what other multitouch do you really need (besides for games)?
via androidcommunity

written by nimajuni
\\ tags: device, ericsson-xperia, ericsson-yendo, Games, getting-it-due, multitouch, network, permanent-link, russia, sony ericsson, update, xperia, xperia x10
This one’s strictly in the “just for fun” category of stat comparisons, but the guys over at TUAW decided to do a little headcount of the sheer number of games Apple’s App Store has available for consumption. Then, just for fun, they decided to compare that to some publicly available stats on how many games the last 25 years of consoles, both the sort that plug into your teevee and the handheld type, have churned out. Of course, the caveats are plentiful, as there are a lot of duplicates and Lite versions floating about in the App Store (as well as multi-platform games among the consoles), but the general point that iOS has a lot of games on its books is made pretty clearly. Now if anyone wants to document how many Flash games there are for browser-based consumption, we look forward to reading your results in 2013.
Visualized: iOS has more games than four generations of consoles originally appeared on Engadget on Wed, 17 Nov 2010 15:14:00 EST. Please see our terms for use of feeds.
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written by ahmed
\\ tags: both-the-sort, consoles, entry, generations, Iphone, ipod touch, ipodtouch
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