Train Conductor 2: USA is by the developer The Voxel Agents. I saw this game sitting in one of the App Store’s many lists and looking at the 4 star ratings made me do one of those impulse buys that I’m sure you all can relate to.
The game begins with a short tutorial and within a minute or so I figured out what I had to do. The objective is very simple, you must guide oncoming trains to their assigned track without crashing into one another… Read More
Many times, when a device hits the streets, it isn’t until third party developers get a chance to do their biddings that the device actually gets critically acclaimed. One such device this may apply to is the Nook Color eReader from Barnes & Noble.
While this device is billed as an eReader, it features Google’s Android mobile OS, a 7-inch touchscreen, 800MHz processor, 512MB of RAM, 8GB of internal storage and a microSD making it much more similar to a tablet than a traditional eReader. However, due to the fact that Barnes & Noble limits the software found within the Nook Color, things aren’t quite up to par with, say, the Samsung Galaxy Tab.
If you’ll remember, we told you not too long ago that the device had been routed giving those who know how the ability to install pretty much whatever they want on the device. However, if you’re waiting for a more legit way of doing things you’ll be happy to know that Barnes & Noble has today released the Nook Color’s SDK meaning developers can now begin creating software for the device.
Even though jailbreaking is now legal, the cat and mouse game will never stop between Apple and the jailbreak community. Last example is the fact that iOS 4.2.1 has introduced a new baseband requirement, as explained by Notcom, the developer of TinyUmbrella.
While it’s not clear yet what Notcom means by “baseband requirement”, we can nonetheless assume that it is some kind roadblock that’s going to make it harder for us to jailbreak, unlock, and downgrade.
Here is what Notcom has to say about this new baseband requirement: Read More
Graphics / Sound Rating: 4 out of 5 stars
Game Controls Rating: 3.5 out of 5 stars
Gameplay Rating: 3.5 out of 5 stars
Replay Value Rating: 2.5 out of 5 stars
Overall Rating: 3.38 out of 5 stars
So, most zombie games involve the undead somehow ending up on Earth, looking for brains. Zombie Neighborhood for iPad involves quite the opposite, as the protagonist himself is from a zombie infested planet. After sustaining a bite from an alien planet he comes home as a human. What’s more, he likes it. So as James, you have to fight off what was once the community that you presumably lived peacefully in, using any means at your disposal.
Which means guns. Lots of guns. You have access to a pistol, shotgun, sub-machine gun, assault rifle, sniper rifle, grenades and even a chainsaw, but you can only equip three of these at once. By purchasing ammunition and upgrades through Zombay you can effectively silence the hordes of undead that break down your front and back doors to get inside your house and try to eat your brains.
Dude… are we next?!
As well as many superbly drawn zombies, you have zombie dogs and bats that also want a piece of you. Sometimes they may get what they’re after, but happily if you die you get to keep all of the upgrades and cash you had at the time, so you can upgrade your guns and start with a better advantage. There’s not many problems in keeping up with the game on the Normal difficulty setting, until you reach the ending wave which is fairly brutal; you will need to have all of the best guns fully upgraded and fully stocked with ammunition to make it through.
The default control scheme is insufficient; you basically tap the zombies to shoot and move left and right with the arrows on the side of the screen. Switching weapons whilst doing all of that is a pain but luckily the developer has provided an alternate control scheme (enabled from the options menu) that has an aiming pad on the right hand side of the screen. This makes the game much easier and fun to play and should really be the default scheme.
Blasting zombies is still really fun even after the many games I’ve played that feature the undead, and of course the game graphics help a lot in this regard. However, the shop screen could use a little more polish and thought, as it looks slightly tacky when comparing it against the excellent in-game scenery.
Zombie Neighborhood for iPad does exactly what it says on the tin; it’s a funny zombie-themed shoot-em-up that while repetitive offers a decent experience; once you’ve played it through once then you’ll most likely put it down for good. It’s not quite a must-have, but I enjoyed it nonetheless.
With all of the buzz circulating regarding mobile application stores from companies like Apple and Google with their App Store and Android Market, respectively, a huge push has been made by developers towards creating the next best app. While Apple’s App Store is currently dominating thanks to their early start, Android’s massive marketshare is helping the platform flourish.
If you’re a developer (or just someone interested) who is looking for the T-Mobile MyTouch 4G source code you will be happy to hear that HTC has released them today. To grab them just head over to HP’s developer website here.
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