Aug 17

kinect Xbox 360 Kinect Coming to Europe, Middle East, Africa on August 10th

Microsoft’s Kinect motion sensing controller for Xbox 360 is looking to revolutionize the way we play games by utilizing a 3D camera capable of tracking a user’s entire body along with voice and facial recognition. Now, it’s not exactly mobile but it does get you up and off the couch so that’s a bit of mobility there for you, eh?

Anyways, we’ve known for quite some time that Kinect would be hitting North American shelves sometime in early November but our friends across the pond in Europe haven’t had the luxury. Instead, they’ve been left generally in the dark when it comes to a release date for the Kinect motion controller.

Today, however, it was announced that Europe will in fact be getting Kinect on August 10th, 2010. The Middle East and Africa will be getting the controller on the same day, as well. As for a price, well, we have confirmed that its £130 in the UK so perhaps that price will translate into the other mentioned regions as well.

via gizmodo

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 Xbox 360 Kinect Coming to Europe, Middle East, Africa on August 10th

Popularity: 4% [?]

written by janyton \\ tags: , , , , , , , , , , , , ,

Jul 30

Developer: Gaewool
Price: $0.99
Version Reviewed: 1.0.0

Graphics / Sound Rating: 3.25 out of 5 stars
Game Controls Rating: 4 out of 5 stars
Gameplay Rating: 3.8 out of 5 stars
Re-use / Replay Value Rating: 4 out of 5 stars

Overall Rating: 3.76 out of 5 stars

Dungeon Core is a “specialty” game that really caters to a certain type of person. This person must have boundless patience, absolutely zero temper, and a willingness to plug on even though there is absolutely no hope.

IMG 6243 200x300 DungeonCore Review

I hate this.

I’ll try to get you into the right mindset here. Imagine Dungeon Core as two 8 year old children trying to make up a game. One child is in charge of the hero and the other child is the “nuh uh” kid (otherwise known as the cruel designers at Gaewool).

So the hero kills a bunch of bad guys, upgrades his hero with HP raising shields and speed controlling boots, hurtling downwards to fight the boss and the “nuh uh” kid says, “Nuh uh, I’ll just have a random fireball shoot from nowhere to kill you!”

“Well then I’ll dodge the fireball and keep going.” Nuh Uh kid puts a scowl on his face and says, “Nuh Uh, when you are trying to escape I’ll take up half the screen with a flying shark with man sized teeth. (actual game occurrence).

Nuh Uh kid is spiteful too, instead of giving you saves and checkpoints, he expects you to finish the entire game in one go. Get hit my some spikes that appeared from nowhere, or hit by a large flying shark… too bad, you’re dead. Start over. He also decided that your downward quest would be more fun if you can’t stop, instead you have to tilt your way in constant motion downward. Oh, and if you tilt your way beyond where the screen is, you’re dead.

Good luck!

The pain isn’t over yet, when you finally die you get to see a diagram of where you died in relation to how large the dungeon is. You can play for a good long while, get eaten by a screen sized shark, and still only be about 1/8th through the game. Ahhhhh, I hate this game, but I just can’t stop playing.

Here’s my recommendation. Buy DungeonCore, but not because you will like it, but because you’ll want to be a part of the shared misery. Buy it for the same reason that you bought Zelda 2 on the NES then wanted to throw your controller when you went off the “yellow brick road”.

[ DungeonCore Review is a post from 148Apps ]

Popularity: unranked [?]

written by Duy Phong \\ tags: , , , , , , , ,